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Peeve Farm
Breeding peeves for show, not just to keep as pets
Brian Tiemann
Silicon Valley-based purveyor of a confusing mixture of Apple punditry and political bile.

btman at grotto11 dot com

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Friday, March 12, 2004
00:09 - Fair enough
http://www.lileks.com/bleats/archive/04/0304/031104.html

(top) link
By the way-- I just wanted to grab hold of this little bauble from Thursday's Bleat:

I can understand why some don’t like video games – what’s the point? All those hours spent clicking and mousing, and for what? I can see that; I feel the same away about opera: people striding around yelling in Italian. Does nothing for me. But I’ve been playing Halo again (on the Mac – a far superior experience than the Xbox version) and I realized that these games give you choices and situations real life never presents. Nevermind the fact that I will never find myself riding a commandeered alien vehicle and interrupt a battle between the Covenant and the horrid flood, and e forced to dismount and engage in a shoulder-mounted RPG duel. Goes without saying. But when the battle’s over, you scavenge for ammo. There’s lots of RPG ammo. There’s a rare sniper rifle, too. Since you can only carry two weapons, this means you’d have to drop your Trusty Shotgun for a sniper rifle, and your other weapon would be a rocket launcher. This is the worst combination you can have – two long-range weapons, nothing for close work when one of those gawdawful Flood bipeds comes running at you. But the game seems to suggest that this is what you should do, so you do it.

In a world where your choices are usually of the paper or plastic nature, this is a welcome change.

An interesting point, to be sure. I don't know if it's sufficient to break me of my entrenched cynicism on the subject, but it certainly comes close.


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