Tuesday, August 19, 2008 |
08:26 - Bridging the Valley
http://technology.timesonline.co.uk/tol/news/tech_and_web/article4557935.ece
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I'd like to see more of this to know just how versatile the technology is in relation to the amount of data input you'd need to make it work right—I mean, the whole point of modeling 3D characters in polygons is so that you can control them in real time via a relatively lightweight stream of "puppeteering" commands, and the more prerendering of detail you load into the model, the less flexible it can be in real-time practice—but this is pretty damn good, for a two-minute rigged demo.
Via Chris.
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