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  Blog \Blôg\, n. [Jrg, fr. Jrg. "Web-log".
     See {Blogger, BlogSpot, LiveJournal}.]
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Wednesday, January 16, 2002
23:49 - Why the NES Was As Good As It Gets

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I was talking with Hiker tonight, and he has a theory about how the NES was the Golden Age of gaming, and how today's console systems-- while their graphics are so immeasurably better, and the games are so much more complex-- do not make for an inherently better gaming experience.

I've never really gotten into 3-d... somehow, taking 2-d games and adding a third dimension makes them awkward and annoying and less fun, where it OUGHT to make things better by making the game deeper... but usually, it doesn't. Ech.

The SNES was a huge letdown. Let me tell you something that will be relevant again, very soon.

The reason the NES was a hit was because it was easy to make games for. The graphics were limited, but the system was easy to program for. Actually the lower res graphics helped it- it made development cycles for games shorter because less work was needed to make the graphic elements.

The SNES was a problem because now the graphics HAD to be good to justify the purchase of the game. They had to be detailed, animate well, etc, because now we would notice if they were cutting corners.

Suddenly the art department was on equal or greater footing then the programmers...

And it slowed them down. made games harder and more expensive to produce, :/

And games that couldn't survive any other way would get by solely on graphics... witness Mortal Kombat. Those games SUCKED but everyone played them...

I'm inclined to believe there's a lot of truth to this. Remember the "gamer generation" of the 80s? It was kids-- preteens, subsisting on a steady diet of Nintendo Power issues and immersed completely in the worlds of their games. Not in the community combat of Quake or Asheron's Call, but in the quest for the Triforce or Kuribo's Shoe. Sure, the graphics weren't complex, but that was the whole point. I remember whiling away many a happy weekend plotting out all the Mega Man villains on 1/4-inch graph paper so I could import them into the school's Apple IIgs machines in 816 Paint with big block cursors and smoothing them out to add my own detail. That's called back-end-loading the imagination onto the players, dude. Today's games leave nothing to the imagination, and so while they'll keep players entertained, they won't inspire them.

So are we past the curve now? Is there no going back? It may be... and that's a pretty sad thing. But I'm glad I was there to enjoy the Golden Age while it was there; and I'm glad for emulators that let me relive it anytime I want.

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